|January 22, 2013||Posted by Pedro under News||
Concept by Magdalena Reiter
Last week we got some copies of Make Design Open. The booklet covers copyright issues, networks and the pillars for a possible new economy in design.
The booklet is a great intro for those who like to know more about Open Design, covering many different aspects that makes this movement possible. From the original concept and how it is developing, new ways of producing and funding your designs and even new market places.
Read more about the project here: www.makedesignopen.com
|January 17, 2013||News|
Video is a great tool to share knowledge. In this video, Alessandro Contini and Alberto Massa not just walk you through the process of making a Synth, but actually take you to other videos that explain the first steps to even set the kit to work. What i like about this work is that…
|January 3, 2013||News|
betawald auf dem oranienplatz from Pedro Pineda see where this Wald comes from here.
|October 25, 2012||MakerLab Istanbul|
Visualizza Istanbul MakerLab in una mappa di dimensioni maggiori It is spontaneous. Our project is not about producing something new. Even if the form is different, the programs, the tools, even the idea of furniture is already existent. What we did in this lab was to show another possible option that is available to everybody.…
|October 25, 2012||MakerLab Istanbul|
Infograhic Hyppocamus Plug-In. Designed by Mattia Paco Rizzi during the MakerLab Istanbul. For this project was clear that we wanted to create a visual way to share the knowledge generated. Apart of the day to day review, the How to video and the physical objects in the space, we thought necessary to develop those info-graphics…
|October 24, 2012||Posted by Pedro under MakerLab Istanbul||
A video is 1000 pictures. The follwing relates the process to make one plug in.
Each one of the plugs ins that we are designing varies slightly in how is being implemented depending on our concept, the conditions of the structure, our skills with the tools we are using etc. However the basic structure looks like this
- Take pictures of the public structure that you want to use for the plug in.
- Upload pictures to 123D Captch to make a 3D scan of the structure. If you have an I-Phone you can upload directly as you take the pics.
- Import the file to a 3D modelling program. You can use free software like Sketch Up, or any other surface modelling program.
- Model your plug in around it. In this way you will have an almost perfect fit. But still have to deal with how it will be connect to it!
- Import your 3D model to 123Make, and select interlocking slices
- Save files and Laser cut them
- Put it together,
- Place it in the public space.
Of course, even if it sounds easy, prototyping to reality is the only way to know if it works. And not surprisingly there is still a lot of twicking and filing of the models to make them work.
|October 21, 2012||Posted by Pedro under MakerLab Istanbul||
The concepts develops to: Viral Plug ins for the public space.Alex taking pictures of the public furniture. The photos will be uploaded to 123D-Catch and a 3D model is created. The plug in can be then created directly around the object. Photo by ErinTrk
- Confirm concept and production process
- Each person selects a public structure for which he will produce the plug-in
- Make pictures to do 3D scan of the objects.
- Design an object which fits that bollard and that contributes to the public space use
- Transform object to Intersecting slices so that we can produce it with the laser cutter.
Most of us can use already 3D modelling tools, but still we find some challenges when adapting the products for this kind of production. It true that the interfaces will be more and more easy for all to use, but in the mean time might this project be more about a library of products, that people can adapt to their environment, or can non-experts produce objects from start to end?
|October 19, 2012||Posted by Pedro under MakerLab Istanbul||
- Each person chooses a concept and designs how it could work.
- Present the directions to each other to get feedback.
- Develops further the idea
- Present concepts to each other (16:30)
- Choose common objects to develop further based on previous direction and agreed aspects.
For that we first wanted to find out a global concept.
- How will it be connected?
- Who will do the designs?
- How will it be produced?
- What is the common concept?
The challenge is to answer this question in a way that we can bring a new and better possibility for people to interact and construct the common public space
|October 19, 2012||Posted by Pedro under MakerLab Istanbul||
the video captures some of today moments. We will try to produce every day a short caption.
Today was about sharing our insights with two focus
- Adhocracy exhibition: We all searched the exhibition picking up projects that we believe are relevant to take further
- Galate district (Istanbul): The past days we have been walking around capturing samples of adhoc attitude, or opportunities where Adhocracy could offer a solution.
The process develop like this:
- Pick up a inspiring project from the Adhocracy exhibition. Why?
- Pick up 3 pictures from the Galata district and mention how Adhocracy is being implemented by the citizens, or how Adhocracy could be implemented based on the projects you have seen
- Cluster insights into themes and find a title for each cluster
- Make questions which related those themes and challenges we find in Istanbul
- Select most relevant and make teams around them (each one chooses the topic he is most interested in
- Brainstorm concepts that could solve those challenges
- Select one (per team) and develop
We did rounds sharing with each other our thoughts and trying to identify challenges that could be:
- Resolved in 7 days (or at least provide an insightful prototype)
- Relevant to the topic of Adhocracy
- Compelling for us
Not having a clear challenge to solve, and trying to keep open for unexpected directions did slow the process. We wanted to go in depth. Have an understanding of the topic and the different perspectives that each one brings, so that a series of related concepts come out. So we couldn’t arrive to a clear concept, but tomorrow we will choose a clear direction.
Our problem is self chosen. We know that it would have been much easier to develop a concept before, and exhibit it here. However our expectation goes a little bit further, we want to work with what have been done to date, what is present, and see how it can be develop or applied. We want to do something that is alive and adaptable. The question is: Does this kind of process provide with, not with the so called innovative or new, but plain good results?
Pictures from process
|October 18, 2012||Posted by Pedro under MakerLab Istanbul||
The biennial is defining it self -and fighting for- adhocracy. And even if we still are in times of bureaucracy, we definitely want to contribute to make the change.
The exhibition already comprehend a collection of some of the most interesting projects done in the past years which contribute to the ‘Third industrial revolution’ towards ‘ The world of people who make things’ (as The Economist, describes). The exhibition, doesn’t just include digital manufacturing and 3D printers but also documents the re-appropriation of public space, open source hardware and crowd funding as samples of how people is taking the action into their hands.
Looking at those samples we see our role here as connectors between all of this samples of projects and the local needs. And our goal is to held a lab where we can show how this knowledge and tools can be applied to an specific challenge. We came to Istanbul without a clear product to develop but based on the time, tools and materials available, we want to:
- Build on the knowledge, know-how and tolls exhibited,
- Link local needs and skills with a global movement,
- Make it a public intervention, so that people can experience it,
- Publish instructions, so that the knowledge created can be shared and build upon.
You can see live updates on the process in the above calendar
- 16 & 17 October: Getting to know each other and the space: Meeting collaborators, Meeting the city and the locals, discovering the challenges and possible focus areas, researching the tools and skills available.
- 18 October: Open Session to share insights, understand frame and brainstorm ideas
- 19 & 20 October:Development of ideas. Designing details, Looking at the production, Connection to locals (needs, skills, materials, tools)
- 21,22,23 & 24 October: Prototyping the selected concept and making instructions.
- 25 October: Present outputs.
The glue team is form by: (from Left to right) Duccio Maria Gambi, Designer; Pedro Pineda, Experiences Designer; Mattia Paco Rizzi, Architect & Builder; Alex Spiliopoulos, Industrial Designer.
Duccio Maria Gambi, It / Paris_ Designer, Craftsman: After Design Studies in Florence and Milan, he made a choice about using hands not just as mouse drivers and left to the Netherlands where he began working and building at Atelier Van Lieshout. Curious about concrete he moved to Paris to learn and work with it.There he set up his atelier and approached collectives working around ephemeral architecture and public installations. He co-founded the brand new project Chapitre Zero a nightly scrap-transformation project for public utility and imagination purpose. www.ducciomariagambi.com
Pedro Pineda, Es / Berlin _ Experience and Process Designer: Born in the Canary Islands (1985) , Studied Design & Technology (Bachelor) in London and now is living in Berlin where he is developing different ways to apply collective & creative problem solving to challenges that affect us as society. He sees design as a tool to create experiences (as opposed to single isolated products). And is inspired by the Open movement and Designs Process and Experiences to change the world . He is co-developing numerous projects like www.enableberlin.org, www.wecreativepeople.com, www.makerlab.info and www.opendesigncity.de
Mattia Paco Rizzi, It / Paris _ Architect, Artist, Builder: Is a creative guerrillero. Active member of the architectural collective EXYZT, he creates ephemeral installations in urban areas. Through its Project I Park Art, he fights for the creative transformation of public spaces. He’s a cofounder of the brand born project Chapitre Zero a night scrap-transformation project for public utility and imagination purpose. He lives and works between Paris and the clouds. www.exyzt.org / www.studio-public.org
Alexander Spiliopoulos, De / Berlin_ Industrial Designer: He studied Industrial Design at the State Academy of Art Stuttgart and the Gerrit Rietveld Academie in Amsterdam. His work focuses on the (re)localization of production. Through his work he pushes on ideals to form up new ways in industrialization. Working as CAD (Computer Aided Design) tutor in the fields of interior and product design he helps to introduces various approaches into the design process.